{"id":16,"date":"2007-07-15T18:35:22","date_gmt":"2007-07-15T16:35:22","guid":{"rendered":"http:\/\/lameboy.ath.cx\/?p=16"},"modified":"2023-07-23T08:44:10","modified_gmt":"2023-07-23T06:44:10","slug":"lameboy-ds-09","status":"publish","type":"post","link":"https:\/\/lameboy.nutki.com\/?p=16","title":{"rendered":"Lameboy DS 0.9"},"content":{"rendered":"<p>Here it comes. Not as many fixes as I expected to put in this release, but did not want to delay it any longer. There is no change to sound core so don&#8217;t expect any improvement there.<\/p>\n<p>Remember what I said about no hardware bilinear upscaling in NDS in the last note? Actually I was wrong &#8211; you can get it with some simple tricks. So now you can toggle between no scaling \/ nearest neighbour \/ bilinear with Y button.<\/p>\n<p><a href=\"https:\/\/lameboy.nutki.com\/wp-content\/uploads\/2008\/03\/lameboy_ds-09.zip\" title=\"Lameboy DS 0.9\">Lamboy DS 0.9<\/a><\/p>\n<p>Changelog:<\/p>\n<ul>\n<li>fixed: joypad register emulation (fixes Wario Blast)<\/li>\n<li>fixed: GBC hdma (fixes Pokemon Crystal graphics)<\/li>\n<li>fixed: interrupt flags emulation (fixes Bouble Bobble)<\/li>\n<li>fixed: V-blank interrupt timing (fixes Altered Space)<\/li>\n<li>fixed: split window emulation (fixes Donkey Kong graphics)<\/li>\n<li>fixed: GB timer initialization (fixes Pokemon Pinball)<\/li>\n<li>added: fake serial interrupts (fixes many early games)<\/li>\n<li>added: RTC emulation<\/li>\n<li>added: pseudo bilinear upscaling mode<\/li>\n<\/ul>\n<p>RTC feature needs more explanation. I tested it with only one game &#8211; Pokemon Crystal, so it can be considered beta. The emulated time is always synchronized to NDS RTC and not affected by fast mode. It&#8217;s the same behaviour as in VBA and opposite to GNUBoy&#8217;s. Also save style is compatible to VBA, with one issue: I think there is no way to check time zone in NDS (as it is not set)  so I fixed it to +2h. If your timezone is different you will get timeshift between Lameboy and VBA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here it comes. Not as many fixes as I expected to put in this release, but did not want to delay it any longer. There is no change to sound core so don&#8217;t expect any improvement there. Remember what I said about no hardware bilinear upscaling in NDS in the last note? Actually I was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-16","post","type-post","status-publish","format-standard","hentry","category-releases"],"_links":{"self":[{"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=\/wp\/v2\/posts\/16","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16"}],"version-history":[{"count":1,"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=\/wp\/v2\/posts\/16\/revisions"}],"predecessor-version":[{"id":33,"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=\/wp\/v2\/posts\/16\/revisions\/33"}],"wp:attachment":[{"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lameboy.nutki.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}