Lameboy DS 0.10

It’s been a long time since last news from Lameboy project. In fact it was not active for some time, but now is back with lots of new features. Actually with so many changes you can consider it beta as certainly there will be problems with some still. So here you go.

Lameboy DS 0.10

Change log:

  • changed: updated devkitARM and associated libraries to r21
  • fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
  • fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
  • fixed: another change in interrupt handling to fix Monster Rancher Explorer
  • fixed: palette change effects
  • fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
  • fixed: DAA opcode flags
  • added: Super GameBoy borders and coloring support
  • added: rumble emulation with slot 2 rumble pak
  • added: menu
  • added: green color scheme for classic gb
  • added: configurable x/y key functions
  • added: save states

Save states are in early phase now, but somehow working. As a feature when save state is used game is not saved to regular .sav at the same time. Super Gameboy emulation on the other hand is pretty much done (of course no SNES sounds, as in other emulators).

Note for 3in1 expansion rumble: To use 3in1 Expansion Pack in Lameboy you need other software that enable it and slot1 device with soft reset capability. It was tested with 3in1_ExpPack_tool.

Note for M3 SD/CF and other slot2 devices users: I have removed all card drivers from libfat except for DLDI, so you have to dldi patch it.

79 replies on “Lameboy DS 0.10”

I love this emulator. The only thing I have to say is that 0.10 is less than 0.9. I understand what it’s supposed to mean, but for a second I was wondering why such an old version of the emulator was the first post. ><;

Oi, Nutki, I played Wario Blast without using the SGB borders and it worked. I am now 99% sure that KoF had a two player on SGB thing going on just like Wario Blast and that must be what’s breaking SGB mode with those games.

I hope that helps you out! 😀

Great emu., thanks!

For some reason there is no sound for the game “Kid Dracula”,
is there any way you can fix this?

Much appreciated!

Great job, that’ s incredible how lameboy improved its performance.
BTW, I want to report two little bugs I found. In Super Mario Land 2, on boss levels graphics are really messed up and it’ s not possible to fight bosses. And, I know it’s a new feature that has to be improved, savestates are randomly corrupted. I don’ t care at all, just try to fix the super mario land 2 thing, your emulator rocks!

another bug I have found. Wario Land (Super Mario Land 3) crashes violently at the first level just after you enter the door.

Hey Nutki whats up, You may know this already but there are problems with 2 player supported SGB game, but some info on this, Killer Instinct lets the second player join in anytime even play one player mode. So what happens is when you put in a 2-player combatible mode game, the controls get mapped to player 2, so for games that dosent let player 2 press start, they cannot access the game. I hope this helps you. Other than that, this is a very impressive job, I wonder if you enter any coding competitions this is sure a winner! Keep up the excellent work!

I was worried that you stopped working on Lameboy, good to see this
Keep up the good work

Thank you so much Nutki this emulator is a godsend literally thanks to you making this emulator and continuing to support it. I’ve been able to play all my favorite GB/C games on the go keep up the good work!

I cried sad tears when DS came out with no GBC support.

I cried happy tears today when I found Lameboy DS!

Thank you!!!

Great emulator!

I have a problem though. Whenever I try tp play Robopon: sun Version, the loading bar goes across and ten the menu comes back up. I’ve tried this on both versions 8 and 10, but it still doesn’t work. It’s not the rom, because if I load it in VBA it works just fine.

Does anyone know what the problem is?

Great update. It addressed a lot of problems.

But, I do encounter slowdown on Monster Rancher Battle Card Game. It loses about 15 frames right after the beginning sequence.

But keep up the good work!

Amazing work! Lameboy is one of the most stable emulators in the DS scenes, IMO.

Hmm… My only main suggestion for improvement would have to be the key configs. I tried playing action games like Megaman and Castlevania, and it was really awkward. On the default keys you have to angle your right wrist to get a slightly more natural feel. Even the X/Y change didn’t help- using the Y to jump and the B (or X) to shoot is counterintuitive to all action-oriented games. If you could get all the face buttons configurable in the next release, that’d make the emulator perfect for me!

Best of luck!

i put my gba file in the games folder but when i open it on lameboy 10, it dosn’t show my game

Hi mitwa,

That’s because it’s a gameboy/color emulator not a gameboy advance emulator. There aren’t any gameboy advance emulators for the ds.

Greetz Jan

There are palette changes during battles in Pokémon Blue/Red.

Will the real Game Boy Color colors be added?

I’ve been using this version for three weeks already and I must say it’s really , REALLY great, though there are some bugs. First, in some games (like Warioland 3) save states don’t work at all. Second, after using fast mode music corrupts for some time (sometimes it goes back to normal after the track changes or another sound plays). Third, as many people have mentioned, rumble doesn’t work correctly (I’m using EZ flash 3-in-1). I have also noticed that after closing my DS while using Lameboy it sometimes crashes if DS has been closed for a long time (more than 30 minutes), but it may be because of my passcard. Despite these bugs, Lameboy 0.10 is nearly perfect! Thank you for a great emulator!

Awesome work, Sir Nutki! 😀

One problem though… the emulator screws up while playing King of Fighters 96 and 95… the buttons don’t work :\

Anyway, will just probably use 0.9 until the next version comes out.

You’ve got a fairly large following, so keep up the GREAT work!


great work on the emulator i ues it all the time but i still cant play robopon sun on it and i would love gameshark and action replay support other then that it the best ds program that i’ve ever used. thanks Nutki

Hi Nutki…

I heard about your emu on the newest Dual Screen Radio show and grabbed it right away.

Sure I could point out a few things that didn’t work for me but that is NOT IMPORTANT.

This emulator ROCKS!!!

Thanks very much for all your hard work and effort. Keep up the great work.


i love ur emulator it the one i use the most but in pokemon yellow there is some sound errors when u talk to pikachu there’s no sound and it would be great if the add gameshark and action replay support.

Thank you for this amazing emu Nutki!

You just need to make it faster to be perfect because with color games the fps drop sometimes below 45 fps, and a weird bug makes all games act like some frameskip is activated, i don’t know how to explain better… It happen a few minutes and then the game run fine again.

And another thing: in some games there’s no sound or partial sound, like star wars return of the jedi (not at all) and in toy story full sound in normal mode but in sgb mode, no more music.

Keep up!

“# KF Says:
April 6th, 2008 at 2:06 pm

There are palette changes during battles in Pokémon Blue/Red.

Will the real Game Boy Color colors be added?”

I’m pretty sure this is how the game acted in the SGB. That is, if you’re talking about when your Pokemon’s HP goes to the yellow and red marks, right?

“Zonrox Says:
April 11th, 2008 at 8:15 am

Awesome work, Sir Nutki! 😀

One problem though… the emulator screws up while playing King of Fighters 96 and 95… the buttons don’t work :\”

Disable SGB emulation. :/ That’s how you’ll have to play it until Nutki fixes that problem.

Oi, Nutki, I have two games that don’t work: Donald Duck Goin’ Quackers (which has never worked, actually, which is weird) and EarthWorm Jim 2.

DDGQ works well until you get to the level. Donald is missing. O_o

As for EWJ2, I might have gotten a bad dump… but in any case, the titlescreen glitched up and froze (it did not hang the emu though). I’ll try EWJ2 some more, maybe use better dumps and see.

Oh yeah, I’m pretty sure you know about this problem already but I don’t see any harm in pointing it out- when you go into fast mode and then stop, the sound gets messed up, like very metallic. When the music changes though (like going from one area to another and the BGM is different) fixes that in pretty much all the games I’ve tried.

I await your next release with much abated breath, whenever it happens, whether its weeks or months from now! (I did wait all the time from 0.9 to .10) You can be sure I’ll keep trying more games out since… Well, I pretty much grew up with the Gameboy, so its the only reason I bought a flashcart (heck, 80-90% of the time, I’m playing on Lameboy… All the DS games must be getting jealous!)

sorry but it puts errors in my mini SD when i play it on my SCSD rumble, can I ask why?


Thanks for this great emulator. Unfortunately the promised rumble function does nor work, tried it with Pokemon Pinball and when the ball hits a wall the first time (this is when it should start rumbling) the rumble pack vibrates constantly and does not stop again.

Any ideas, how to fix this? I would appreciate your answer really bad. I used the rumble pack slot 2 solution from M3 DS Real.

thanks in advance!

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